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Crunchyroll Xbox Commercial
MAKE Internship | Modeling, Look Development, Lighting, Camera Layout
This is one of the commercials I worked on during my internship at MAKE. I am responsible for some of the building models, set dressing, camera layout and the blimp model, look development, and lighting. The blimp is one of the two fully 3D asset in the commercial. I experimented with the V-Ray toon shading shader to create a look that matches the 2D animation of the commercial. I am also responsible for the fish blinking animation, which was created by animated textures.
Check out the full-length 60 second commercial below!
Modeling - 3dsMax
Surfacing and LookDev - Substance Painter, Photoshop
Lighting and Rendering - V-Ray
Full 60 Second Commercial
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